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Game Designer & Sound Designer
Interactive audio for video games and short films

I design interactive systems and soundscapes that enhance player engagement and narrative immersion.
My work spans game design, game audio, and audio post-production, bridging interactive and linear media.

Scopri

My Profile

ABOUT ME

I am a Game Designer and Sound Designer with a strong focus on interactive audio and player experience.

I work across different media, from video games to short films, covering the entire audio pipeline: from sound recording and foley, to sound design, music composition, and implementation inside game engines.

I am particularly interested in the relationship between interaction, sound, and perception, and in how audio can guide, inform, and emotionally engage the player or viewer.

SOUND DESIGN

Scena cinematografica all'aperto

FOLEY RECORDINGS

COLLABORATIONS

I actively collaborate with Sonoria Studio in Prato, a professional audio studio with years of experience in sound design, recording, and post-production. This partnership allows me to contribute to high-quality projects, gain hands-on experience with professional workflows, and continuously expand my expertise in game audio and film sound production.

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