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Game Designer & Sound Designer
Interactive audio for video games and short films
I design interactive systems and soundscapes that enhance player engagement and narrative immersion.
My work spans game design, game audio, and audio post-production, bridging interactive and linear media.
My Profile


ABOUT ME
I am a Game Designer and Sound Designer with a strong focus on interactive audio and player experience.
I work across different media, from video games to short films, covering the entire audio pipeline: from sound recording and foley, to sound design, music composition, and implementation inside game engines.
I am particularly interested in the relationship between interaction, sound, and perception, and in how audio can guide, inform, and emotionally engage the player or viewer.
SOUND DESIGN



FOLEY RECORDINGS


COLLABORATIONS
I actively collaborate with Sonoria Studio in Prato, a professional audio studio with years of experience in sound design, recording, and post-production. This partnership allows me to contribute to high-quality projects, gain hands-on experience with professional workflows, and continuously expand my expertise in game audio and film sound production.

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